Thursday, March 7, 2013

Lara Croft


In her essay, Mikula makes the claim that male gamers prefer to feel like they have control over their female avatars while females prefer to identify with their icons. She goes on to say that within the context of the game Tomb Raider, Lara allows both males and females to play out the game in the context that they see most fit (the women choosing to identify and the males choosing to control). Because Laura is physically attractive, this compels males to want to look at her, “spend time” with her and control her. Mikula argues that women appreciate the fact that Lara is so worldly and tough. I have to disagree with her idea; I think that men are much more comfortable controlling Lara than women are identifying with her. Her “hotness” outweighs her intellect in terms of where the attention of the gamer is going. If she retained the same “personality” but she wasn’t hypersexualized, I doubt that males would have much interest in the game. Since male customers make up most of the game’s profit, I think the game is much better tailored to suiting male fantasies, no matter what the makers claim. 

1 comment:

  1. I agree with Colette's post because games are absolutely tailored to suit male fantasies with the aspect of control and the physical attractiveness of Lara. I think colette proves a point when she says that the maker's really only targeted men having made this game because as a woman myself, I'm not a gamer, and therefore I don't buy games.

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